/*! SerializeJSON jQuery plugin. https://github.com/marioizquierdo/jquery.serializeJSON version 3.2.0 (Dec, 2020) Copyright (c) 2012-2021 Mario Izquierdo Dual licensed under the MIT (http://www.opensource.org/licenses/mit-license.php) and GPL (http://www.opensource.org/licenses/gpl-license.php) licenses. */ (function (factory) { /* global define, require, module */ if (typeof define === "function" && define.amd) { // AMD. Register as an anonymous module. define(["jquery"], factory); } else if (typeof exports === "object") { // Node/CommonJS var jQuery = require("jquery"); module.exports = factory(jQuery); } else { // Browser globals (zepto supported) factory(window.jQuery || window.Zepto || window.$); // Zepto supported on browsers as well } }(function ($) { "use strict"; var rCRLF = /\r?\n/g; var rsubmitterTypes = /^(?:submit|button|image|reset|file)$/i; var rsubmittable = /^(?:input|select|textarea|keygen)/i; var rcheckableType = /^(?:checkbox|radio)$/i; $.fn.serializeJSON = function (options) { var f = $.serializeJSON; var $form = this; // NOTE: the set of matched elements is most likely a form, but it could also be a group of inputs var opts = f.setupOpts(options); // validate options and apply defaults var typeFunctions = $.extend({}, opts.defaultTypes, opts.customTypes); // Make a list with {name, value, el} for each input element var serializedArray = f.serializeArray($form, opts); // Convert the serializedArray into a serializedObject with nested keys var serializedObject = {}; $.each(serializedArray, function (_i, obj) { var nameSansType = obj.name; var type = $(obj.el).attr("data-value-type"); if (!type && !opts.disableColonTypes) { // try getting the type from the input name var p = f.splitType(obj.name); // "foo:string" => ["foo", "string"] nameSansType = p[0]; type = p[1]; } if (type === "skip") { return; // ignore fields with type skip } if (!type) { type = opts.defaultType; // "string" by default } var typedValue = f.applyTypeFunc(obj.name, obj.value, type, obj.el, typeFunctions); // Parse type as string, number, etc. if (!typedValue && f.shouldSkipFalsy(obj.name, nameSansType, type, obj.el, opts)) { return; // ignore falsy inputs if specified in the options } var keys = f.splitInputNameIntoKeysArray(nameSansType); f.deepSet(serializedObject, keys, typedValue, opts); }); return serializedObject; }; // Use $.serializeJSON as namespace for the auxiliar functions // and to define defaults $.serializeJSON = { defaultOptions: {}, // reassign to override option defaults for all serializeJSON calls defaultBaseOptions: { // do not modify, use defaultOptions instead checkboxUncheckedValue: undefined, // to include that value for unchecked checkboxes (instead of ignoring them) useIntKeysAsArrayIndex: false, // name="foo[2]" value="v" => {foo: [null, null, "v"]}, instead of {foo: ["2": "v"]} skipFalsyValuesForTypes: [], // skip serialization of falsy values for listed value types skipFalsyValuesForFields: [], // skip serialization of falsy values for listed field names disableColonTypes: false, // do not interpret ":type" suffix as a type customTypes: {}, // extends defaultTypes defaultTypes: { "string": function(str) { return String(str); }, "number": function(str) { return Number(str); }, "boolean": function(str) { var falses = ["false", "null", "undefined", "", "0"]; return falses.indexOf(str) === -1; }, "null": function(str) { var falses = ["false", "null", "undefined", "", "0"]; return falses.indexOf(str) === -1 ? str : null; }, "array": function(str) { return JSON.parse(str); }, "object": function(str) { return JSON.parse(str); }, "skip": null // skip is a special type used to ignore fields }, defaultType: "string", }, // Validate and set defaults setupOpts: function(options) { if (options == null) options = {}; var f = $.serializeJSON; // Validate var validOpts = [ "checkboxUncheckedValue", "useIntKeysAsArrayIndex", "skipFalsyValuesForTypes", "skipFalsyValuesForFields", "disableColonTypes", "customTypes", "defaultTypes", "defaultType" ]; for (var opt in options) { if (validOpts.indexOf(opt) === -1) { throw new Error("serializeJSON ERROR: invalid option '" + opt + "'. Please use one of " + validOpts.join(", ")); } } // Helper to get options or defaults return $.extend({}, f.defaultBaseOptions, f.defaultOptions, options); }, // Just like jQuery's serializeArray method, returns an array of objects with name and value. // but also includes the dom element (el) and is handles unchecked checkboxes if the option or data attribute are provided. serializeArray: function($form, opts) { if (opts == null) { opts = {}; } var f = $.serializeJSON; return $form.map(function() { var elements = $.prop(this, "elements"); // handle propHook "elements" to filter or add form elements return elements ? $.makeArray(elements) : this; }).filter(function() { var $el = $(this); var type = this.type; // Filter with the standard W3C rules for successful controls: http://www.w3.org/TR/html401/interact/forms.html#h-17.13.2 return this.name && // must contain a name attribute !$el.is(":disabled") && // must not be disable (use .is(":disabled") so that fieldset[disabled] works) rsubmittable.test(this.nodeName) && !rsubmitterTypes.test(type) && // only serialize submittable fields (and not buttons) (this.checked || !rcheckableType.test(type) || f.getCheckboxUncheckedValue($el, opts) != null); // skip unchecked checkboxes (unless using opts) }).map(function(_i, el) { var $el = $(this); var val = $el.val(); var type = this.type; // "input", "select", "textarea", "checkbox", etc. if (val == null) { return null; } if (rcheckableType.test(type) && !this.checked) { val = f.getCheckboxUncheckedValue($el, opts); } if (isArray(val)) { return $.map(val, function(val) { return { name: el.name, value: val.replace(rCRLF, "\r\n"), el: el }; } ); } return { name: el.name, value: val.replace(rCRLF, "\r\n"), el: el }; }).get(); }, getCheckboxUncheckedValue: function($el, opts) { var val = $el.attr("data-unchecked-value"); if (val == null) { val = opts.checkboxUncheckedValue; } return val; }, // Parse value with type function applyTypeFunc: function(name, valStr, type, el, typeFunctions) { var typeFunc = typeFunctions[type]; if (!typeFunc) { // quick feedback to user if there is a typo or missconfiguration throw new Error("serializeJSON ERROR: Invalid type " + type + " found in input name '" + name + "', please use one of " + objectKeys(typeFunctions).join(", ")); } return typeFunc(valStr, el); }, // Splits a field name into the name and the type. Examples: // "foo" => ["foo", ""] // "foo:boolean" => ["foo", "boolean"] // "foo[bar]:null" => ["foo[bar]", "null"] splitType : function(name) { var parts = name.split(":"); if (parts.length > 1) { var t = parts.pop(); return [parts.join(":"), t]; } else { return [name, ""]; } }, // Check if this input should be skipped when it has a falsy value, // depending on the options to skip values by name or type, and the data-skip-falsy attribute. shouldSkipFalsy: function(name, nameSansType, type, el, opts) { var skipFromDataAttr = $(el).attr("data-skip-falsy"); if (skipFromDataAttr != null) { return skipFromDataAttr !== "false"; // any value is true, except the string "false" } var optForFields = opts.skipFalsyValuesForFields; if (optForFields && (optForFields.indexOf(nameSansType) !== -1 || optForFields.indexOf(name) !== -1)) { return true; } var optForTypes = opts.skipFalsyValuesForTypes; if (optForTypes && optForTypes.indexOf(type) !== -1) { return true; } return false; }, // Split the input name in programatically readable keys. // Examples: // "foo" => ["foo"] // "[foo]" => ["foo"] // "foo[inn][bar]" => ["foo", "inn", "bar"] // "foo[inn[bar]]" => ["foo", "inn", "bar"] // "foo[inn][arr][0]" => ["foo", "inn", "arr", "0"] // "arr[][val]" => ["arr", "", "val"] splitInputNameIntoKeysArray: function(nameWithNoType) { var keys = nameWithNoType.split("["); // split string into array keys = $.map(keys, function (key) { return key.replace(/\]/g, ""); }); // remove closing brackets if (keys[0] === "") { keys.shift(); } // ensure no opening bracket ("[foo][inn]" should be same as "foo[inn]") return keys; }, // Set a value in an object or array, using multiple keys to set in a nested object or array. // This is the main function of the script, that allows serializeJSON to use nested keys. // Examples: // // deepSet(obj, ["foo"], v) // obj["foo"] = v // deepSet(obj, ["foo", "inn"], v) // obj["foo"]["inn"] = v // Create the inner obj["foo"] object, if needed // deepSet(obj, ["foo", "inn", "123"], v) // obj["foo"]["arr"]["123"] = v // // // deepSet(obj, ["0"], v) // obj["0"] = v // deepSet(arr, ["0"], v, {useIntKeysAsArrayIndex: true}) // arr[0] = v // deepSet(arr, [""], v) // arr.push(v) // deepSet(obj, ["arr", ""], v) // obj["arr"].push(v) // // arr = []; // deepSet(arr, ["", v] // arr => [v] // deepSet(arr, ["", "foo"], v) // arr => [v, {foo: v}] // deepSet(arr, ["", "bar"], v) // arr => [v, {foo: v, bar: v}] // deepSet(arr, ["", "bar"], v) // arr => [v, {foo: v, bar: v}, {bar: v}] // deepSet: function (o, keys, value, opts) { if (opts == null) { opts = {}; } var f = $.serializeJSON; if (isUndefined(o)) { throw new Error("ArgumentError: param 'o' expected to be an object or array, found undefined"); } if (!keys || keys.length === 0) { throw new Error("ArgumentError: param 'keys' expected to be an array with least one element"); } var key = keys[0]; // Only one key, then it's not a deepSet, just assign the value in the object or add it to the array. if (keys.length === 1) { if (key === "") { // push values into an array (o must be an array) o.push(value); } else { o[key] = value; // keys can be object keys (strings) or array indexes (numbers) } return; } var nextKey = keys[1]; // nested key var tailKeys = keys.slice(1); // list of all other nested keys (nextKey is first) if (key === "") { // push nested objects into an array (o must be an array) var lastIdx = o.length - 1; var lastVal = o[lastIdx]; // if the last value is an object or array, and the new key is not set yet if (isObject(lastVal) && isUndefined(f.deepGet(lastVal, tailKeys))) { key = lastIdx; // then set the new value as a new attribute of the same object } else { key = lastIdx + 1; // otherwise, add a new element in the array } } if (nextKey === "") { // "" is used to push values into the nested array "array[]" if (isUndefined(o[key]) || !isArray(o[key])) { o[key] = []; // define (or override) as array to push values } } else { if (opts.useIntKeysAsArrayIndex && isValidArrayIndex(nextKey)) { // if 1, 2, 3 ... then use an array, where nextKey is the index if (isUndefined(o[key]) || !isArray(o[key])) { o[key] = []; // define (or override) as array, to insert values using int keys as array indexes } } else { // nextKey is going to be the nested object's attribute if (isUndefined(o[key]) || !isObject(o[key])) { o[key] = {}; // define (or override) as object, to set nested properties } } } // Recursively set the inner object f.deepSet(o[key], tailKeys, value, opts); }, deepGet: function (o, keys) { var f = $.serializeJSON; if (isUndefined(o) || isUndefined(keys) || keys.length === 0 || (!isObject(o) && !isArray(o))) { return o; } var key = keys[0]; if (key === "") { // "" means next array index (used by deepSet) return undefined; } if (keys.length === 1) { return o[key]; } var tailKeys = keys.slice(1); return f.deepGet(o[key], tailKeys); } }; // polyfill Object.keys to get option keys in IE<9 var objectKeys = function(obj) { if (Object.keys) { return Object.keys(obj); } else { var key, keys = []; for (key in obj) { keys.push(key); } return keys; } }; var isObject = function(obj) { return obj === Object(obj); }; // true for Objects and Arrays var isUndefined = function(obj) { return obj === void 0; }; // safe check for undefined values var isValidArrayIndex = function(val) { return /^[0-9]+$/.test(String(val)); }; // 1,2,3,4 ... are valid array indexes var isArray = Array.isArray || function(obj) { return Object.prototype.toString.call(obj) === "[object Array]"; }; })); bcgame-denmark - Anh Vũ Miner https://anhvuminer.com.vn/category/bcgame-denmark Wed, 19 Feb 2025 12:44:46 +0000 vi hourly 1 https://wordpress.org/?v=6.7.2 https://anhvuminer.com.vn/wp-content/uploads/2023/04/cropped-z4289938824996_e4bd86be4fe4ff921f7df49296a1a850-removebg-preview-e1682319998561-32x32.png bcgame-denmark - Anh Vũ Miner https://anhvuminer.com.vn/category/bcgame-denmark 32 32 Bc Game Restricted Countries Understanding the Limitations https://anhvuminer.com.vn/bc-game-restricted-countries-understanding-the.html https://anhvuminer.com.vn/bc-game-restricted-countries-understanding-the.html#respond Wed, 19 Feb 2025 12:26:54 +0000 https://anhvuminer.com.vn/?p=1249 Bc Game Restricted Countries: Understanding the Limitations Online gaming has become a significant form of entertainment globally, allowing players from different parts of the world to engage in thrilling games and compete against each other. However, some countries face restrictions when it comes to accessing certain online platforms. An intriguing subject in this sphere is...

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Bc Game Restricted Countries Understanding the Limitations

Bc Game Restricted Countries: Understanding the Limitations

Online gaming has become a significant form of entertainment globally, allowing players from different parts of the world to engage in thrilling games and compete against each other. However, some countries face restrictions when it comes to accessing certain online platforms. An intriguing subject in this sphere is the list of bc game restricted countries, a topic of great interest to gaming enthusiasts and policymakers alike.

The Rise of BC Game

BC Game is one of the leading online casinos known for its innovative use of cryptocurrency. The platform offers a wide array of games, from traditional card games to the latest slot machines, all while providing players with a secure environment thanks to blockchain technology. Since its inception, BC Game has garnered a massive following, particularly among those who value privacy and the use of digital currency.

Why Countries Are Restricted

When we explore the concept of restricted countries in relation to online gaming platforms like BC Game, several factors come into play:

Bc Game Restricted Countries Understanding the Limitations
  • Regulatory Compliance: Every country has its own set of rules and regulations regarding online gambling. Platforms like BC Game must adhere to these regulations to operate legally. If a country enforces strict rules that BC Game cannot meet, the platform chooses to restrict access instead.
  • Licensing Issues: Online gaming operators require licenses to operate in specific jurisdictions. If BC Game lacks the necessary licenses, it must restrict access to comply with legal requirements.
  • Security Concerns: For BC Game, ensuring the safety of its players is paramount. If operating in a particular country poses significant security risks, restrictions may be applied to protect users.

Impact on Players

Being in a restricted country can significantly affect the gaming experience:

  • Access Limitation: Players in restricted countries cannot access the platform, diminishing their chance to participate in BC Game’s diverse gaming community.
  • Financial Implications: Players unable to access BC Game must find alternative platforms that may involve different costs or lack the features they prefer.
  • Blockchain and Cryptocurrency Challenges: For players used to dealing in cryptocurrencies, restricted access to BC Game can mean missing out on innovative financial technologies that utilize blockchain.

Is There a Way Around It?

It’s a common question whether players from restricted countries can find a way to access BC Game. Some might consider using VPNs (Virtual Private Networks) to mask their location. However, BC Game’s terms of service strictly prohibit such practices, and violating these terms could result in the loss of any associated accounts and funds.

Alternatives for Restricted Players

Bc Game Restricted Countries Understanding the Limitations

For those who find themselves in a restricted country, exploring alternative platforms could provide a solution. Various online casinos may offer similar games and accept cryptocurrencies, though players should always ensure that any chosen platform is secure and compliant with international gaming standards.

The Future of BC Game and Restricted Countries

The online gaming industry is dynamic, continually evolving with technology and regulatory changes. BC Game remains an influential player, and there’s potential for future shifts in restricted countries depending on legal adaptations, policy changes, or new technological integrations.

Conclusion

The bc game restricted countries issue highlights the ongoing challenges and complexities within the online gaming community regarding international regulations and technological advancements. While this poses difficulties for players in restricted areas, the industry’s constant evolution suggests a future where more inclusive access might become possible.

For now, remaining informed and compliant with both local and platform-specific regulations remains crucial for all players engaged in the exciting world of online gaming.

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